How to Play Human Bingo Posted: 10 Dec 2019 04:00 PM PST Getting to know other people can be tough, especially in a large group. Sometimes, just getting people to talk to one another can foster a social environment and make people feel more at ease. Human Bingo is a great icebreaker game to play with a group of 25 people or more. To start the game, make your Bingo sheets, hand them out, and let your players mingle with each other as they learn more about one another. [Edit]Making the Bingo Cards - Make a card with 5 x 5 boxes for each person at the gathering. Use a ruler to mark out blank boxes on a piece of paper. You can use a pen, pencil, or marker, as long as your lines stand out. Make a few extras in case more people show up.[1]
- You can create a Word document on your computer with a grid and then print it out if you'd like to make these cards quickly.
- Mark the center as a "FREE SPACE" to copy real Bingo. Just like typical Bingo, the center box is a "free space," meaning that box doesn't need to be marked off during the game. This is optional, and it can make your game go by faster.[2]
- Fill in each blank box with a characteristic, life fact, or experience. The goal of this game is for people to get to know each other. Choose some situations or experiences that you think people at your gathering will be able to relate to.[3]For example:
- Owns a pet
- Likes anchovies
- Speaks multiple languages
- Has more than 4 siblings
- Has never been on a plane
- Has been to Hawaii
- Rides a motorcycle
- Plays a musical instrument
- Was born in June
- Does yoga
- Plays football
[Edit]Explaining the Rules - Hand out a Bingo sheet and a pen to each person. As the people of your gathering show up, have them grab a Bingo sheet that you made and a writing utensil. Make sure that every person gets an individual sheet.[4]
- You can also pass out the sheets once everyone is sitting down and settled at your gathering.
- Tell the group to sign people's cards if they relate to a situation in the box. Explain to the group of people that they will be walking around and talking to each other. Have them ask other people if they can relate to the prompts in the box, and then sign or initial the box that they relate to.[5]
- Have each person in the group only sign everyone's sheet once. The goal of this game is to get to know one another, so the people in your gathering should talk to as many other people as possible. Each person should talk to at least 5 people to get enough signatures.[6]
- Some people may relate to more than 1 situation in a box, but explain that they can only sign everyone's sheet once.
- Tell your players to shout "Bingo!" when they've gotten 5 signatures in a line. Just like classic Bingo, the game is over when someone gets 5 of their boxes "filled" with a signature. The row can be diagonal, horizontal, or vertical, but it must be a straight line.[7]
- If you want to customize this game, have your players shout something besides "Bingo," like your company name or the mascot of your school.
[Edit]Starting and Stopping the Game - Tell everyone to "Go!" and begin the game. You can set a time limit for your players if you want to, but you don't have to. With a large group, Human Bingo should take no longer than 15 minutes for someone to win.[8]
- If you are leading the group, feel free to join in on the game. This will help you get to know your players better.
- If your players feel awkward or the game is slow to start, try encouraging everyone with a small prize for the winner, like candy or extra credit points.
- Stop the game when someone shouts "Bingo!" The first person to shout "Bingo" is the first potential winner. Have everyone pause when the first shout is heard.[9]
- You can have everyone sit back down, or you can stay standing until the winner has been double checked.
- Have the person who shouted read out their line of names and situations. In order to double check a winner, get them to read out the list of names that they have in a line. Use a blank Bingo sheet of your own to see if they line up.[10]
- Get the people who signed each situation to elaborate on why they signed. This game is all about getting to know other people. If the person who shouted "Bingo!" is a winner, have the 5 people whose signatures are in a line explain why they signed which box.[11]
- For example, if Tom Smith signed a box that said "Loves spicy food," ask Tom how spicy he can tolerate and what his favorite spicy food is.
[Edit]References |
How to Do a Tempo Run Posted: 10 Dec 2019 08:00 AM PST Tempo runs are great exercises for runners to build up endurance. Before starting a tempo run, calculate your tempo pace using an online calculator or doing the math yourself with your PR times as your base. Warm up to get your muscles stretched before running. There are several different tempo runs to try, with the basic one being to run for 20 minutes at your tempo pace. If you find yourself breathing very heavily or needing to rest, it's time to slow down. Cool down once you finish your run to help prevent injuries. [Edit]Calculating Your Tempo Pace - Use an online calculator to help you figure out your tempo pace. Calculating your perfect tempo pace can be tricky, so people have designed an easy way for you to figure yours out without having to personally do the math. Plug your information, such as a distance and the time it takes you to run that distance, into an online running calculator to discover your pace.[1]
- To find a running calculator, type "tempo pace calculator" into your online search engine.
- Calculate your tempo pace using your 10k pace. Your average 10k pace is often the pace you can maintain comfortably for at least a full hour, which is perfect for figuring out your tempo pace. Take your average 10k time and divide it by 6.2 miles (the number of miles in a 10k) to get your average pace per mile. This is your own suggested tempo pace.[2]
- For example, if you run a 10k in 50 minutes, divide 50 by 6.2, meaning your pace is 8 minutes per mile.
- To find your average pace per kilometer, divide your 10k time by 10.
- If you don't know your 10k time, make an educated guess as to how long it would take you to run a 10k and divide this time by 6.2 to get your average pace per mile (which you can always adjust if needed).
- Keep your heart rate within 85-90% of your maximum heart rate. By staying aware of your heart rate during tempo runs, you'll help ensure you're going at the right pace. If you have a heart rate monitor in the form of a watch or wristband, this is a great tool to use to tell whether you're going at a good pace. Otherwise, calculate your heart rate yourself using a regular watch.[3]
- Your maximum heart rate is the average maximum number of times your heart should beat during exercise per minute. To calculate your maximum heart rate, subtract your age from 220.
- To calculate your heart rate yourself, place your fingers on the inside of your wrist and count how many pulses (heart beats) you feel per minute.
[Edit]Undertaking a Tempo Run - Take the weather into account when planning your tempo run. Outdoor conditions like the temperature, wind, and elevation can impact your tempo pace. Be prepared to make small adjustments to your speed or the time of day that you run so that you're tempo run goes smoothly.[4]
- Try running early in the morning when the temperature is cooler and the sun isn't as strong during warmer weather.
- Warm up for 15-20 minutes. Instead of jumping right into your tempo run, give your body a chance to get stretched and ready. Touch your toes, do some jumping jacks, or practice walking lunges before starting your run.[5]
- Even taking a 10-minute brisk walk can help you warm up.
- Practice good running form to prevent injuries and strengthen your pace. While you're running, try to look roughly in front of you to help keep your neck in a neutral position and your feet from tripping. Relax your arms and lean forward just slightly to keep you balanced and in a straight line as you run.[6]
- If you're feeling pain during or after your run, examine your form and consider consulting a doctor to see what the problem is.
- Good running form can vary from person to person, but the main goal is for it to not be painful.
- Run at a slower pace whenever you're in doubt. The worst thing you can do in a tempo run is run faster than you should. A good tempo run should feel challenging but doable. If you're pushing yourself to go too fast, it's not going to help your tempo training.[7]
- If you're out of breath when you're running, you're going too fast and need to slow down.
- If you're doing a tempo run and it feels easy, avoid speeding up. Calculate your tempo again the next time you do a race to see if you can train faster.
- Cool down for 10-15 minutes before stopping. This allows your heartbeat to return to a normal pace slowly. After you've finished your run, take a few walking laps while stretching to let your body and muscles cool down.[8]
[Edit]Choosing Your Workout - Run at your tempo pace for 20 minutes if you're training for a 5k or 10k. When you start your run, try to stay at your tempo pace for at least 20 minutes. Look out for physical signs that you might be going too fast such as difficulty breathing or needing to rest.[9]
- If you're running at your tempo pace for 20 minutes with no problem, try running for a total of 30 minutes on your next run.
- Train for a marathon or half marathon by running for roughly 40 minutes. If you're training for a half marathon or full marathon, you're likely a more experienced runner (or soon will be!). Try to run at your tempo pace for 35-40 minutes, making sure not to go too fast so you're able to run without stopping for the full amount of time.[10]
- Some runners run as long as 50-70 minutes at their tempo speed when training for a half or full marathon.
- Run for 10 minutes with 3-minute recoveries to try out a different exercise. Instead of running for 20-40 minutes at your tempo pace and then finishing, run for 10 minutes at your tempo pace and jog for 3 minutes. Repeat this 3 or 4 times for your workout.[11]
- Giving your body a break every 10 minutes with an easy jog helps take your mind off of the long running time and keeps your pace on track.
- Do a new tempo workout by giving yourself 30-60 second recoveries while running. Run at your tempo pace for 3 minutes, and then jog for 30-60 seconds, depending on your skill level. Repeat this 6-10 times for a different approach to tempo training.[12]
- This tempo workout helps you run for a longer amount of time if desired due to the frequent recovery periods.
- If you notice that you're running too fast, start running 10-20 seconds slower than your tempo pace to let your heart rate go down.
- Different running coaches and resources will have different methods for calculating your perfect tempo pace. The most important thing is to listen to your body's cues for how fast or slow you should be going.
[Edit]Warnings - Avoid speeding up your pace until your racing PR shows that you're able to train faster.
[Edit]References |
How to Ship a Package at the Post Office Posted: 10 Dec 2019 12:00 AM PST Whether you're shipping a package to a client or a friend, the United States Postal Service can be a reliable and economical option for you. Shipping a package from the post office may seem like a complicated and confusing process, but it's actually pretty easy if you know your shipping options and how to properly prepare your package for shipment. [Edit]Choosing a Shipping Method - Use Retail Ground for the most affordable shipping option. Formerly known as Standard Post, Retail Ground is the cheapest way to ship a package via the USPS. But it is also the slowest, with a delivery rate between 2-8 business days. If time is not a huge concern for your shipment, then Retail Ground is a great option.[1]
- Retail Ground can sometimes take up to 14 business days to deliver your package.
- The maximum weight for sending packages via Retail Ground is .
- Use Priority Mail to pay a flat rate regardless of the weight of the package. Priority Mail has an expected delivery time of 1-3 days and includes free tracking. This shipping option offers many "flat rate" boxes, which means if the package fits inside of the standard box offered by the USPS, then the weight doesn't matter. This can take the hassle out of weighing the package and making sure you include enough postage.[2]
- You can use Priority Mail to send packages weighing up to .
- All of the boxes and envelopes for Priority Mail are free! You can request to have them shipped to your home or office, or you can pick up what you need from the post office. by .
Padded Flat Rate Envelope: A waterproof, padded envelope that's by .
Small Flat Rate Box: A small, cardboard box measuring x x .
Medium Flat Rate Boxes: A box with the dimensions x x OR x x .
Large Flat Rate Box: The largest flat rate box, which measures x x .}}
- Use Express Mail for the fastest delivery time. The Priority Mail Express option is the most expensive shipping option, but it is also the fastest and has a money-back guarantee. It is the USPS version of next day delivery, taking 1-2 business days to arrive. It also offers flat rate boxes that allow you to ship anything that fits as long as the package weighs less than .[3]
- Express Mail also has an expedited service to have your package delivered by 3 p.m. the next day.
- Express Mail also provides insurance coverage for up to $100, a signature confirmation of delivery, and tracking information.
- Note that Priority Mail Express often has a separate pick-up and drop-off time in order to arrive at its destination on time. Contact your post office by phone or go online to confirm the drop-off time.
- Use First-Class Mail to ship envelopes that weigh less than . The First-Class Mail shipping service is an affordable way to send a lightweight package quickly. Packages are delivered within 1-3 business days, and the USPS offers insurance for loss or damage up to $5,000 for merchandise. You can also add additional services like delivery confirmation, which allows you to track your package as it travels to its destination.[4]
- Use padded envelopes to send First-Class Mail for their light weight and durability.
- To send a lightweight package via First-Class Mail, the envelope must not exceed by , or your package will be charged at the next higher price or mailing category.
- Your package must be at least thick. If your package doesn't fit the dimensions, the USPS may return it, or automatically upgrade the shipping and charge the customer.[5]
- Send books, CDs, and other media using Media Mail. The USPS Media Mail service is a cost-effective way to send media like sound and video recordings on a disk, manuscripts, sheet music, printed educational charts, medical binders, and computer-readable media safely across the country.
- Video games and computer hard drives do not qualify for Media Mail prices.
- Media Mail has a maximum weight of .
- Ask a postal worker if your items qualify as Media Mail before you package it up and ship it from the post office.
[Edit]Packaging and Sending Your Shipment - Place your shipment into a box or envelope and seal it shut. Fit your item or items into the box or envelope, add cushioning materials (like bubble wrap, newspaper, or packing peanuts) if necessary, and seal the envelope or tape the box shut with packing tape so that it closes flat on all sides. Reinforce the flaps on the top and bottom with tape so that the box doesn't open in transit.[6]
- For Retail Ground and First Class Mail, you can use any sturdy cardboard box. You don't have to use the USPS Priority Mail box.
- Use a box that will hold your shipment, but leaves a little bit of room for you to add any padding material.
- If your box has other stickers or logos other than the USPS logo for Priority Mail boxes, you can cross them out with a marker or cover them with your postage label.
- Make sure your box does not have anything loose hanging from it like twine, string, or tape because it can get caught in the sorting equipment.
- Address the package clearly. You can use label stickers or write the address directly onto the package. Be sure to put a return address and include the zip codes. Use ink that doesn't smear so the address remains legible as it travels to its destination.[7]
- Use a permanent marker if you're writing the address directly on the package.
- Bring your package to the post office to measure and weigh it. Before you can ship your package, you have to pay for the correct postage, which means you need accurate size and weight measurements. A postal worker at the retail counter of your post office will weigh and measure the package to determine how much postage it requires. They will also be able to inspect the package to confirm that it has been prepared correctly.[8]
- When the postal worker calculates the necessary postage, be sure to ask about the cost for confirmation numbers as they may cost extra depending on your shipping method.
- Apply the postage to the package. After your package has been weighed and measured, you can purchase the necessary postage to have it shipped. Apply the postage to the package in a clearly visible location. The postage label will include a barcode that will be scanned as it is processed during its journey to be delivered, so make sure the label is easy to find and scan.[9]
- A postal worker can also give the cost to ship for multiple methods so you can compare and choose the best option for your shipping needs.
- The postal worker at the post office will often apply the postage to your package for you if you purchased it from them.
- Postage always goes in the top-right corner of an envelope, but this can vary for packages.
- If you printed your own postage on regular paper, use clear tape and cover the paper entirely so it doesn't get too wet to read or scan.
- Give your package to the postal worker at the retail desk. The postal worker behind the counter can confirm that the package has been properly prepared and the correct postage has been applied. They will then scan the package and process it for delivery. They can also provide you with a confirmation or receipt of the transaction.[10]
- Get a tracking number if desired. Tracking information allows you to follow the package in transit. This is a great feature if you need to check the status of a package or need to verify that it was delivered. It may cost extra for tracking information on a package being sent via First-Class Mail or Retail Ground, but it can give you peace of mind knowing the status of your shipment.[11]
- Tracking information comes free with Priority Mail, Priority Express, and First-Class Mail.
- You can also get a signature confirmation if you need to verify that the package was received by a person.
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